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May. 7th, 2014 09:37 pm
acceptedburden: (Offense)
[personal profile] acceptedburden
〈 PLAYER INFO 〉
NAME: Erica
AGE: 26
JOURNAL: N/A
IM / EMAIL: BouncyErbear / bouncyerbear@gmail.com
PLURK: BouncyErbear
RETURNING: George Bailey | [personal profile] notsowonderfullife

〈 CHARACTER INFO 〉
CHARACTER NAME: Kaldur'ahm
CHARACTER AGE: 16
SERIES: Young Justice
CHRONOLOGY: January 1, Season 1x26
CLASS: Hero
HOUSING: Random

BACKGROUND:
Kaldur’ahm’s past is mostly unknown at this point, at least to him. When he was young he joined the Conservatory to learn Atlantean magic with his friends Garth and Tula. Eventually Garth and Kaldur joined forces to help Aquaman take down the Ocean Master. After helping him, Aquaman offered them the chance to become his proteges. Garth declined but Kaldur accepted and became Aqualad. That was two years before the present day when "the team" was created.

Of course, the team was only forged after an incident with a Cadmus facility that he, Robin, and Kid Flash investigated. It turned out that Cadmus had several genetic experiments, including a clone of Superman. They rescued him and in the process destroyed the building. The League was rather furious with them, but Aqualad convinced them to let the boys form their own team because they worked so well together.

After a few undercover missions Aqualad was named team leader. Although he told Robin that he was the one destined to do so. Since then the team has grown by one member, Artemis, who joined them a few months after the initial group was formed. They helped take down several bad guys along the way, after all, they are superheroes. One particular mission left him without his memories and stranded in the desert. However, at mission's end he was rescued and
his memories restored. Several days later, he was helping Roy with a solo mission of his own. At first it was just to provide Intel, but when Roy requested his assistance (when he could have called someone else) Kaldur stepped up to help.

He parted ways with Roy that night having forged a stronger bond, but also wary of the future given that the villains had announced there was a mole on the Young Justice team. Kaldur was determined to find out without revealing he knew to the other teammates. Unfortunately, this quickly backfired when the team was attacked by Red Tornado and Kaldur's knowledge of the mole was revealed during a conversation with Batman over the possibility that R.T. was said mole. This did not go over well with the team and they turned on him for a bit, feeling as though he didn't trust them. Kaldur re-earned their trust during a different mission, however, once he explained that he had been afraid of THIS VERY THING (ie the team fighting with themselves and being suspicious).

Once that was settled the team was much better about trusting each other (even if they didn't realize that there were secrets among them). Later on they were joined by Zatanna, the daughter of the League's magician Zatara, who had powers of her own. At first it was just a temporary thing with her helping the group take down Red Torando when they found him and his siblings. However, eventually, this spot became permanent when a nasty spell split the "adults" from the "children." Zatara took on the mantle of Doctor Fate (a position once occupied by both Wally and Kaldur who knew that the third time the helmet came into play it would be permanent). Zatara sacrificed his own free will to take on the helm, leaving Zatanna fatherless and the team took her in without question.

After several more challenging missions the one that would change everything was the revelation that Roy Harper was the mole all along and a sleeper agent working for the Light. The Light was behind nearly everything that Kaldur and his team had investigated and fought against and their plan all along seemed to be the infestation of the League to manipulate them to their whims. Roy was the key to that and, having just been recruited to the League, planted mind-control devices on them.

What the Light didn't realize was that the kids would be so united against them. After all, Artemis, Superboy, and Miss Martian had just come forward with their own secrets so they knew there had to be more to Roy's story than just "the mole." Kaldur personally confronted Roy about it, learning that he was a clone of the "real" Roy Harper and learned more about what the Light had done to the League. It was then time to lead a mission to rescue the League, taking on the world's most powerful heroes in the process. It was a difficult fight but, in the end, Kaldur and his team managed to do it and reclaim the watch tower.

The down side? Well, apparently a few members of the League had 16 hours missing from their time under the Light's control. As the Team rang in the New Year it was with the burden that they would have to find out what those missing hours WERE.

PERSONALITY:
Kaldur is the leader of the new team and this is by no accident. He has a natural ability to take command and knows how to issue said commands as well. The others take note of this trait and this is why he is elected leader of the team, first nominated by Robin. While he can find being the leader burdensome at times, he hardly complains about it aloud. Instead he completes the missions assigned to him while doing the best he can to look out for his teammates, usually putting his own needs and desires last.

To his team, Kaldur is very much the big brother type. He will lend an ear when needed, but also tries to teach the other team members respect and how to be a stronger unit. He is a very responsible individual and is often the first to suggest they report something to Batman or the League, especially when he thinks the team is over their heads. He is also slow to anger which helps when dealing with the bickering and sometimes immaturity of the rest of his team (especially Robin and Wally). Despite his soft-spoken voice he has a strong presence and all of this helps him in his job as the leader.

Kaldur can be a typical teenager at times. He can be impulsive, as seen when he goes off with Robin and Kid Flash to investigate Project Cadmus. Despite his stoic appearance, Kaldur does know how relax and enjoy himself, but his responsibility always comes first. He has a good relationship with his teammates and puts a lot of his trust in them, even letting them know his real name as opposed to just calling him Aqualad. He can empathize with others to a certain degree which often puts him in the role of mediator. Kaldur is extremely respectful to everyone, whether they are older or younger than him. He always looks for insight from his fellow teammates but knows when a decision needs to be made that it comes down to him to make it.


He can also be a rather private person. So, while he has not expressly shared his hopes and dreams with his teammates (that is, aloud in canon), a few of them can be inferred from the interactions he has had. For starters, Kaldur hopes that he can live up to the burden of being leader for this new team of superheroes. Not only does he wish his team to do well and work together, but he also wants to impress his mentors, especially his King (aka Aquaman) and Batman (aka the hardest person to please...ever). Not only does he have high expectations for himself, but Kaldur has high hopes for his team as well. He knows they have the potential to do great things, and they have, but sometimes it can be troublesome getting there since all of them are still new at this.

Another dream of Kaldur's, but which might no longer be a dream, is to be with Tula. Tula was a fellow classmate of his as the conservatory along with Garth. The three of them learned the magical arts together, however when Kaldur took on the role of Aqualad he ceased his studies. This caused him to spend less time with Tula and, as such, Tula grew closer to Garth instead. Recently Kaldur considered returning to his home just to be with Tula again and to resume his studies, however instead he found out that Garth and Tula were now dating. Despite his usual demeanor, it is not too hard to believe that Kaldur still carries some feelings for Tula and might even still dream of her as the one for him. However, as Garth is his friend too, he would never think to try and come between Garth and Tula. So, for now, Kaldur has put his dream of love aside. Whether said dream will return in the future is anyone's guess, but his major goal right now is just to become a better superhero and great leader.

POWER:
1. Atlantean Biology: Kaldur is an Atlantean which means he has certain abilities that have evolved from living under the sea. This includes breathing underwater, temperature resilience (low temperatures are fine, do not put fish boy near fire or in a desert though), durability, increased strength, and toxin resistance (ie poisons of sea creatures).

2. Atlantean Sorcery: As mentioned previously, Kaldur was trained at the Conservatory in the mystical arts and while he left before his training was complete he did manage to obtain the ability to generate electricity from the eel tattoos on his arms that he can channel. Not to mention his hydrokinesis through the use of his water-bearers, along with the ability to make hard-water constructs (solidifying the water into objects like swords, maces, or large eels).

〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
How your character will be addressing the game at large. This sample should follow the same rough format as the game proper — a first-person, text/audio/video-based, intentional post to the network community. Preferably at least a paragraph in length, this sample is to show us your character's unique voice. If you can make us laugh or outright scare the pants off us, you’re doing a good job!
LOGS POST (PROSE) SAMPLE:
Test Drive Link

A note: In the cases of both first person and third person samples, you may substitute one or the other (but not both) with a thread from our Test Drive meme, or failing that, a musebox. If, however, you are a returning player applying for a character that you have played previously at Mask or Menace, you are allowed to link to posts made by that character in this game.

FINAL NOTES:
Is there anything else about your character that you feel we should know, that isn't covered in any of the earlier sections? Inventory, status of health, etc? This field is optional.
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Kaldur'ahm

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